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- // Generic Polyray input File
- // Demonstrates a bumpy sphere by applying "dnoise" to the normal
- // Polyray input file: Alexander Enzmann
-
- // Set up the camera
- viewpoint {
- from <0,0,-8>
- at <0,0,0>
- up <0,1,0>
- angle 45
- resolution 256, 256
- }
-
- background <0, 0, 0>
- light 0.6*white, <-10, 8, -20>
- light 0.6*white, < 10, 8, -20>
-
- define shiny_red
- texture {
- special surface {
- normal N + 2 * (dnoise(3*P) - <0.5, 0.5, 0.5>)
- ambient red, 0.2
- diffuse red, 0.3
- specular white, 0.7
- microfacet Reitz 10
- }
- }
-
- object { sphere <0, 0, 0>, 2 shiny_red }
-